I might try out the idea and let you know how it works. This will allow you to view and extract the contents you want. ![]() Normally what I do is use chdman to convert bin cue files. The bin tracks corresponded to the audio tracks. It automatically combined them and spit out a new cue sheet which reference each audio track in the combined bin. EDIT: I believe I used CDmage to combine the multiple bin tracks of wipeout. Has anyone any ideas please You should be able to load the cue file, if that doesnt work you may need to look at the cue file in a text editor to see if the paths are correct. You can imagine this is a problem in game where music must be perfectly in sync with the game, like DDR. Then alter the SYSTEM.CNF to make tonyhax.exe boot, and add another line for tonyhax.exe to read the original boot executable.Įdit: I was looking at your source code and it should be as simple as changing the loader to read a different line than BOOT for the executable name, and reading SYSTEM.CNF rather than SYSTEM2.CNF bin file but this one has multiple track.bin files and 1 cue file. Then no data moves LBA on the disc and only the audio gets moved back slightly. You could also consider adding another entry to the root directory for the tonyhax.exe, and tacking it onto the end of the data track. You could add multiple lines to describe the LBA of the original executable and the size. The file is very small but it occupies an entire sector so adding another line to the SYSTEM.CNF is no problem. Games without CDDA audio tracks wont be affected by this. Converting to ISO could disrupt this, leading to audio not playing correctly in games. cue file providing instructions for when to play a given track (a cue, so to speak). One way you could help TonyHax's loader find the original executable at the end of the data track could be to expand the original SYSTEM.CNF file. BIN/CUE for PS1 are best for games with multiple CDDA audio tracks, with the. The audio tracks will be pushed back but the TOC takes care of that and I imagine most games that use CDDA don't try to verify the TOC to be accurate. This way you haven't moved any files from their original LBA, other than the main game executable. 'filename' must be a MODE2/FORM1 file For example: psx-mode2.exe Croc2EUR.bin ARGOLOGO.STR blank.STR Replaced everything of the STR files with my blank STR, then tried the resulting PSX ISO file with PCSX-R and it works great. Then modify the TonyHax executable to load the original game executable from those sectors. ![]() Then you need to add some sectors to track 1 to put the original game executable in. ![]() Replace the original game executable in the ISO image with your TonyHax.exe, that is easy enough to do. bin files in the PSXISO folder and refresh webman, all bin files will show in the xmb and background music wont play in games like twisted metal etc. You mention on your page that some games like Tomb Raider don't work and that it might be expecting file data at an exact LBA. Has anyone gotten multi-track ps1 games to work properly on cfw with webman what I mean is that if I put all the.
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